Xbox 360 battlefield 3
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Just saying.Īs noted earlier, Battlefield 3 is a game about teamwork. Just remember, when you play in squads, it’s not entirely beneficial to have nothing but Recon. Stay mobile and stay alive, Recon can usually serve as a good class to spawn on because of their relative closeness, provided they don’t get killed because someone saw their scope glint.Įach class is geared to excel at certain tasks, play each one and figure out what you like the best. Whether you opt to snipe or run with a SMG/PDW, getting in and laying down a Radio Beacon to aid closer team spawns, utilizing motion sensors near objectives or choke points, or using the laser designator to tag enemy armor is all important. Lastly, the Recon class is just that, recon. If you want to utilize if properly, use it as a defensive measure to blind an enemy once you get the drop on him.
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Not only that, it will also give away your position pretty easily in close quarter scenarios. One note for Engineers, do not run around with your flashlight on all the time when near teammates. Why bother waiting when you can repair? Also, killing enemy with a blowtorch is just as fun as killing them with a defibrillator. Stay close to vehicles and be mindful of when they get destroyed. Any vehicle in Battlefield 3 can make the difference between victory and loss in any skirmish, so keeping them functioning is very important. If you decide to play an Engineer, your primary objectives involve friendly vehicle upkeep and destruction of enemy vehicles. Utilizing the LMG’s bi-pod (going prone or setting up near a container), laying out ammo, and coordinating with teammates can result in effectively holding a position indefinitely. Throughout each map, you will notice several crates or containers dotting certain areas, these are choke points. Remember, it’s about the team victory, not being greedy with K/D. In addition to providing ammo, Support is also capable of utilizing the LMG to provide large amounts of suppressive fire, a new feature to the game which awards players for doing so and at the same time, negatively impacts the opposing player under fire. Support classes are capable of providing an unlimited amount of ammo and grenades to teammates. The same could be said with the Support class, who can dish out ammo like it was going out of style. Keeping players up or reviving them goes a long way to making your respawn tickets count. You aid the team and you get points, win-win. If someone goes down or requests health, use your class kit. For example, the Assault class, which has also taken on the role of Medic, are on the front lines and there to assist other players who might have been downed by resuscitating them. The four classes: Assault, Recon, Support, and Engineer are all capable of shooting the other team, but they all have different jobs that support the team in other ways.
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Each class is meant to do something specific and it would be wise to play your class the way it was meant to be played. Players shouldn’t be worried about their K/D ratio and more focused on supporting the team and helping contribute to overall victory.Ī pivotal part in Battlefield 3, like its predecessors, are the different classes. The cycle repeats and then, all of a sudden, your team is out of tickets (if you’re attacking).īeing patient is one of the tenants of playing Battlefield games, the sooner you get used to it, the sooner you can excel. The problem with that kind of approach is if you die, then you have to start all over from far away (or maybe not, if you spawn on a squad member), resulting in you wanting to get all the way back to the action because you might be mad you were killed. When playing Battlefield 3, there are often times where enemies may not be encountered for quite a while, and you might want to just sprint toward the action as soon as possible. Not to discount that CoD is capable of tactical play, but if you’re running around the areas where people usually frequent, gun fights are bound to happen 90% of the time. If you think about it, the average lifespan of a player (excluding players like Sandy Ravage) can be just under 60 seconds or so. Call of Duty‘s shooter experience is more geared toward the players who enjoy constant action. Yes, this was mentioned earlier, but there should be a little more emphasis on this.